Ogre Compound
A short encounter that won’t fill a whole session Yet another random dungeon. They’re always handy to have in the […]
A short encounter that won’t fill a whole session Yet another random dungeon. They’re always handy to have in the […]
Gnolls, gnolls, and more gnolls This D&D dungeon was built with a party around level 4-5 in mind. Difficulty can
Blackbriar Burrows Read More »
Things are rarely what they seem, especially where a wizard is concerned Yet another bit of filler for a campaign,
The Illusionist’s Tower Read More »
Sometimes there are no happy endings A simple side quest for a large urban setting. It shouldn’t take long to
The Sorcerer’s Son Read More »
True love never dies, except when it does Another drag and drop dungeon from the archives of my notebooks, with
Belvere’s Crucible Read More »
Because sometimes you just want a bit of combat Everyone needs a dungeon in their pocket – I knocked this
A dive into the grimdark, with Dan Master’s rules-light d20 system. Pathfinder and Dungeons & Dragons are great systems; they
A fantasy dungeon, suitable for Pathfinder, D&D, and the like I wrote this a few years ago when I first
A short scenario, perfect for a one-shot at the drop of a hat Available as part of an adventure twin
Call of Cthulhu: Dead Light Read More »
A Harlem-based adventure, featuring mobsters, racial tension, the living dead, and… jazz. Dead Man Stomp is the third and final
Call of Cthulhu: Dead Man Stomp Read More »